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How to play

Every game uses the same controls in the same places: tap a cell, then tap a number. Notes, Undo, Hint and Check work the same everywhere. Pick a game to learn its three rules and watch an animated example.

Sudoku

  1. Fill every empty cell with a number from 1 to 9.
  2. Each row and each column must contain 1 to 9 once.
Learn Sudoku

Killer Sudoku

  1. Fill the grid so every row, column and 3×3 box contains 1 to 9 once.
  2. The numbers in each dotted cage add up to the small total in its corner.
Learn Killer Sudoku

Diagonal Sudoku

  1. Each row, column and 3×3 box contains 1 to 9 once.
  2. Both long diagonals (corner to corner) also contain 1 to 9 once.
Learn Diagonal Sudoku

Math Cages

  1. In a grid of size n, each row and each column contains 1 to n once.
  2. Each outlined cage shows a target and an operation (+, −, × or ÷).
Learn Math Cages

Kakuro

  1. Fill each white cell with a number from 1 to 9.
  2. The numbers in each run add up to the clue: across clues are above the diagonal, down clues below it.
Learn Kakuro

Nonograms

  1. Each clue number is a block of shaded cells in that row or column, in order.
  2. Blocks are separated by at least one empty cell.
Learn Nonograms

Minesweeper

  1. Each number shows how many mines touch that square (including diagonals).
  2. Uncover every square that is not a mine to win.
Learn Minesweeper

Binairo

  1. Fill every cell with 0 or 1.
  2. No more than two of the same number next to each other in a row or column.
Learn Binairo

Futoshiki

  1. In a grid of size n, each row and column contains 1 to n once.
  2. A sign between two cells shows which one is bigger: the open side faces the bigger number.
Learn Futoshiki

Suguru

  1. A region of n cells holds the numbers 1 to n, once each.
  2. The same number can never touch itself, not even corner to corner.
Learn Suguru

Wordoku

  1. Fill every empty cell with one of the nine letters shown on the letter pad.
  2. Each row and each column must contain all nine letters once.
Learn Wordoku

Hitori

  1. Shade cells so that no number appears twice among the white (unshaded) cells of any row or column.
  2. Shaded cells may never touch side by side (touching at a corner is fine).
Learn Hitori

Nurikabe

  1. Each number belongs to one island: a group of white cells joined side by side, with exactly that many cells (counting the number).
  2. Every island has exactly one number, and islands never touch side by side.
Learn Nurikabe